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[Strategy Command] Wargamer网站对新作战略指挥:世界大战的评测

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发表于 2018-12-7 18:47:34 | 显示全部楼层 |阅读模式
原帖:https://www.wargamer.com/reviews ... d-ww2-world-at-war/
SCWAW-Head.jpg
之前坛友提醒,这个超赞的新作发售了,这个系列关注的人也不多,我来抛砖引玉一下,希望有更多的朋友买了游戏可以分享一下体会。
渣翻译,谷歌翻译修改的,还请包涵。还有,这个人用了德语做段落标题,我没有翻译......

Well color me impressed! And excited! World War II and strategic play is not my favorite way to game but suffice it to say I not only enjoyed playing Matrix Games Strategic Command: World at War (WAW) this past weekend but am continuing to play it even now.

给我留下深刻印象的游戏!兴奋!二战题材和战略类游戏不是我最喜欢的游戏方式,但我可以说,我不仅在上周末喜欢上了玩m社的战略指挥:世界大战(WAW),而且直到现在。

That says a lot. The game is fun, and for me the reason it is fun is its elegant simplicity backed by what seems to be the perfect balance between economics, diplomacy and actual military considerations. And did I mention the game also has updated graphics as well as a few unique twists to make WAW stand out from its peers?

说的太多了。这个游戏很有趣,对我来说,它之所以有趣,是因为其简单性和经济、外交和实际军事策略之间的完美平衡。我有没有提到游戏还更新了图形,以及一些独特的变化,使WAW从它的同行中脱颖而出?

Yes, you should get this game. Here’s why.

毫无疑问,你应该玩玩这款兵棋。接下来是理由。
SCWAW01.jpg
HAUPT QUARTERMEISTER

WAW has a completely different look than its ancestors, the Strategic Command Classic series to include World War I (which I own), World War II and Global Conflict. Its actually quite similar to the 2016 release Strategic Command WW2: War in Europe and is a vast improvement IMHO. Gone are the maps that seem to be shot at a Google Earth Birdseye View 45-degree angle. The color palate and icon mix has also been changed to produce what looks to be a more 'adult' (really, only word I could think of) wargaming style. Gone are the 3D sprites of forests and cities, replaced with a top down view to match the new and similar map style. Likewise, the regulating squares used for movement in the Classic series are now hexagons, outlined every so gently that turning them on is hardly a distraction.

WAW有一个完全不同的外观相比其前作,战略指挥经典系列包括第一次世界大战(我自己也有),第二次世界大战和全球冲突。这些作品实际上是相当类似的,直到战略指挥2016的新作欧洲二战有了一个广泛的改进,恕我直言。地图似乎是一个鸟瞰视图(Google Earth的45度角。颜色和图标组合看起来是一个非常“成人”(真的,我能想到的唯一的词语)的兵棋样式。Gone are the 3D sprites of forests and cities, replaced with a top down view to match the new and similar map style. Likewise, the regulating squares used for movement in the Classic series are now hexagons, outlined every so gently that turning them on is hardly a distraction.

Like the Classic series, WAW gives the player a choice between 3D sprites and NATO symbology to represent combat formations, but even here there is a change. In the Classic series the NATO icons looked like they were stood up vertical on small stands, while the new rendition has them typically wargame flat on the map. They also have a small national symbol in the lower left corner (red rising sun for Japan, white sun on blue for China) to make quick identification super

如同经典系列,WAW给玩家选择3D图标和北约图标的权利,但即使在这里,也有一个变化。在经典系列中北约图标看起来是垂直状态,而新兵棋地图通常是平面的。因此,算子有一个小图标在左下角(美国,日本红太阳升起的太阳,在蓝白中国)使快速识别国家超级容易。

Personal opinion here, but I’ve never liked the 3D sprites at this level of game as it always seems a little too simplistic, almost juvenile to me. The 3D depiction of a city I can handle, but when the infantry corps entrenched there looks like a squad of 3000-foot-high Panzergrenadieren, I dunno. Maybe it’s the miniatures player in me, or maybe they really were that advanced in HGH (Human Growth Hormone) research in 1939, but it just doesn’t look right. On the other hand, I know lots of folk who are perfectly fine with the design.

在此是我的个人意见,我从来没有在这个级别的3D游戏,它似乎总是过于简单化,对我来说几乎是少年时代。三维城市的描写我还能接受,但当在工事中的步兵军看起来像3000-foot-high的装甲掷弹兵的时候,我不得不拒绝。也许这是由于模型兵棋玩家的缘故,或也许他们真的是在1939年有这样的研究(生长激素),但它还是看起来不太对。另一方面,我知道很多同类优秀的设计。
SCWAW07.jpg
Regardless, running the game should be a snap, and it actually feels faster and smoother than Classic games. Like most wargames of this type, hardware requirements are light. Right now, I am running WAW on my wife’s refurb computer she uses for home accounting, Email and not much else. It runs an Intel 64 bit Quad 3.4 GH processor with 8 GB of RAM, a 465 GB hard drive and onboard Intel HD graphics with 2 GB of video RAM. I run the display resolution at 1440 x 900, and so far, I have had nary a problem to deal with.

无论如何,运行游戏应该是快速的,它实际上比经典版感觉更快,更顺畅。 像大多数此类兵棋一样,硬件要求也很轻松。 现在,我正在我妻子的翻新电脑上运行WAW,她的电脑用于家庭会计,电子邮件而不是其他。 它在Intel 64位Quad 3.4 GH处理器,配备8 GB RAM,465 GB硬盘和板载Intel HD图形,带2 GB视频RAM的电脑上就可以运行。 我运行的显示分辨率为1440 x 900,到目前为止,我没有遇到任何问题需要处理。

VORWARTS MARSCH

WAW is a game of military strategy, not grand strategy. This means while the game covers the employment of national level resources to obtain victory, they do not include an overabundance of non-military assets such as economics or diplomacy. They are there, but in a very limited and transparent way. This, as we shall see, is part of the balance I spoke of above.

WAW是军事战略游戏,而非大战略。这意味着虽然游戏涵盖了国家级资源的使用以获得胜利,但它们并不包括过多的非军事资产,如经济学或外交。他们存在,但是以非常有限和透明的方式。正如我们将要看到的,这是我上面提到的平衡的一部分。
SCWAW06.jpg
The game uses units that generally represent entire armies or corps, plus supporting elements such as naval fleets and air groups. I did not readily note a scale but suffice it to say that the entire world is portrayed, from Berlin to Tokyo, Murmansk to the Falklands and everything in between. AWA is played in alternating turns, each representing 14 days, but with a twist. Per the 1939 scenario, the first two weeks of the months are taken by the Axis Powers as there turn, the last two weeks of the month are taken by the Allies. I’m not sure of the why of this process, or whether it has an appreciable impact, but I did find it interesting.

游戏使用通常代表整个集团军或军的单位,以及海军舰队和空军大队(air groups)等支援单位。我没有注意到一个规模,但足以说明整个世界都被描绘成了,从柏林到东京,从摩尔曼斯克到福克兰群岛,以及介于两者之间的一切。 AWA交替进行回合,每次代表14天,但有一个小变化。根据1939年的情况,轴心国的前两个星期都是先手,本月的最后两周由同盟国先手。我不确定这个过程的原因,或者它是否有明显的影响,但我确实觉得它很有趣。

During a turn a player conducts strategic operations in any order he desires, to include movement, combat, logistics, research and diplomacy. This latter, non-military set is controlled by the use of MPPs (Military Production Points). At the beginning of each turn the software will add and total the number of MPPs each major nation has, based on status plus the amount and kind of territory controlled. These MPPs are used to buy new and replacement units, fund research or initiate diplomacy. Using a band of buttons at the top of the screen, the player can choose eligible units to add to his force pool, pay the required MPPs and then after the appropriate building time has elapsed, the units join his army, navy or air force. Research works the same way, with MPPs expended to research various technologies which upgrade current units and so forth. Interestingly enough, when new units are added, the player is given the option of choosing an historical name for the unit such as Grossdeutschland. Likewise, some units available are HQ units and these are named after the historical commander who ran the show, like Generalfeldmarschall 'Smiling' Albert Kesselring, with different MPP costs depending on the competency of the general in charge. Research, however, is generic so while you can upgrade the anti-tank capacity of Japanese infantry, but you don’t specifically build the Type 4 70mm anti-tank rocket launcher.

在回合期间,玩家可以按照他想要的任何顺序进行战略行动,包括运动,战斗,后勤,研究和外交。后者,非军事设置由MPP(军事生产点)控制。在每个回合开始时,软件将根据状态加上控制区的数量和种类,添加并总计每个主要国家的MPP数量。这些MPP用于购买新的和替代的单位,资助研究或启动外交。使用屏幕顶部的一组按钮,玩家可以选择符合条件的单位添加到他的力量池,支付所需的MPP,然后在适当的建造时间过后,这些单位加入他的陆军,海军或空军。研究工作方式相同,MPP用于研究升级当前单位的各种技术等等。有趣的是,当添加新单位时,玩家可以选择单位的历史名称,例如大德意志Grossdeutschland。同样,一些可用的单位是指挥部单位,这些单位是以历史指挥官的名字命名的,如Generalfeldmarschall'Micros''Albert Kesselring,具有不同的MPP成本,具体取决于负责人的能力。然而,研究是抽象的,所以虽然你可以升级日本步兵的反坦克能力,但你没有专门建造4型70毫米反坦克火箭发射器。
SCWAW03.jpg
Its all very simple, though even simpler is the diplomacy process. You simply spend MPPs to increase a minor country’s chance of joining your side in increments of 5%, up to a defined maximum. And that’s it and that’s the point. There is no calculating coal production, building infrastructure or managing conscription levels with population variances. There are no trade agreements or defense pacts to negotiate. To me its just the right amount, the proverbial sweet spot, of non-combat play to keep things historical and interesting, without bogging the game down for everyone except those with an accounting degree.
这一切都非常简单,但更简单的是外交过程。您只需花费MPP来增加次要国家以5%的增加速度加入您的一方的机会,直至达到规定的最大值。这就是它,这就是重点。没有计算煤炭产量,建设基础设施或管理征兵水平与人口差异。没有贸易协议或防务协议可以进行谈判。对我而言,这种非战斗游戏内容的设计考量很恰当,也是众所周知的最佳点,以保持历史和有趣的东西,而不会阻止除了具有会计学位的人之外的所有人游戏。

Military ops have a lot of components to deal with and include special rules when necessary (think partisans, U-boat warfare and the like), but overall simplicity is key, and something called Action Points (APs) essential. Each unit on the board by type is allocated APs that it expends to move, fight and so on. Simply click on a unit or hex, and the hexes within movement range are highlighted. Click on a destination hex, the unit(s) move there. If the destination hex is adjacent to or occupied by the enemy, click on it and your forces will attack. Only attacks from a single hex are allowed at a time, but you can attack an enemy formation multiple times in a single turn. Actually, unless artillery or aircraft, friendly units may move and attack for as long as they have APs. The AI then applies results which could include a retreat, but nearly always the loss of strength points. The system works quite well and is very fast.

军事行动有许多组成部分需要处理,并在必要时包括特殊规则(想想游击队,U艇战等),但总体简单性是关键,而行动点(AP)必不可少。按类型划分的每个单元都是分配用于移动,战斗等的AP。只需单击一个单位或格子,就会突出显示移动范围内的六角形。单击目标格子,单位移动到那里。如果目标格与敌人相邻或被敌人占据,请单击它并且您的部队将进行攻击。一次攻击只允许来自单个格子,但是你可以在一个回合中多次攻击敌方阵营。实际上,除非是炮兵或飞机,否则友军部队只要有AP就可以移动和攻击。然后AI可能会撤退,但几乎总是失去战斗力。游戏系统运行良好,速度非常快。
SCWAW04.jpg
Click the next turn button, and your (VERY competent) AI opponent does the same thing in its turn, leaving you some time to peruse the 300-page user’s manual. Not. For one thing, a lot of pages are devoted to illustrations and all the numbers and calculations behind what happens on screen, something you really don’t need to play WAW. The common knowledge that armored units don’t do well attacking infantry entrenched in beautiful downtown Stalingrad suffices more than enough, making whatever the real percentage is superfluous. Quite frankly, the game is simple and straightforward enough in its presentation that you can quickly learn the game by simply clicking and trying things out, which is what I did.

点击下一个回合,你的(非常称职的)AI对手轮流做同样的事情,让你有时间仔细阅读这本300页的用户手册。不。首先,很多页面都专注于插图以及屏幕上发生的所有数字和计算,你真的不需要懂这些东西再玩WAW。众所周知,装甲部队在美丽的斯大林格勒市中心攻击步兵效果不佳,这足以让实际战力百分比变得多余。坦率地说,游戏在演示中简单明了,只需单击并尝试解决问题就可以快速学习游戏,这就是我所做的。

The game also has pop-ups that appear now and then to keep you informed about what’s happening in the rest of the war and to offer some strategic advice. Take it. Seriously. I played the Japanese trying to overrun China in the 1939 when the friendly neighborhood AI suggested I keep forces in various cites in Manchuria lest Uncle Joe Stalin perceive weakness and act accordingly. 'Accordingly' is something akin to the battle of Nomanhan as depicted in the movie My Way. Ask me how I know.

游戏中还有不时出现的弹出窗口,让您随时了解战争剩余时间的情况,并提供一些战略建议。接受它们。认真的说。我玩日本并试图在1939年灭亡中国,当时我的好邻居AI建议我在满洲的各个地方保留部队,以免斯大林感到我的虚弱并采取相应的行动。 “相应的”我也出现了类似于电影“登陆之日”中描述的诺门坎之战。不要问我怎么知道的。
SCWAW08.jpg
SCHWERPUNKT

Now you may think to yourself, “Wait a minute, you played ONLY Japan?” Yup sure did. As noted, one of the other very strong selling points of this game are a series of clever and unique processes I’ve not seen elsewhere. One of these is that while the player controls either the Axis or Allies, he doesn’t have to actually play ALL the major countries of his coalition. Instead he can have the AI – yes, his opponent, that one – play some of his major combatants for him. For example, the Axis consists of three major powers, Germany, Italy and Japan. I opted to play Japan only as the conquest of China with Soviet intervention is something you don’t see that often in gaming. I could still do things with the former two powers like research, reinforcements and diplomacy, but as soon as I hit the Next Turn button the AI immediately had Germany attack Poland (love the way the game marks out “the front”) and shipped damn near the entire Kriegsmarine into the Baltic. Truth is the AI does things very historically, so if you do NOT want to attack the Poles, you best take control of the Reich and do otherwise. You can turn this feature on and off, and in a similar twist, you can change sides in the middle of the game. Got Panzerarmee Afrika on the ropes in the desert as the Allies, but wanna see if you could salvage the mess as Erwin Rommel? Sure because you can switch to the Axis side right then and there, letting the AI play Field Marshal Montgomery and the lads.

现在你可能会想,“等一下,你只玩日本吗?”肯定的确如此。如上所述,这款游戏的另一个非常强大的卖点是一系列我在其他地方都没有见到的聪明而独特的流程。其中之一是,当玩家控制轴心国或盟军时,他并不需要真正玩其联盟的所有主要国家。相反,他可以拥有AI  - 是的,他的对手,以及他的一些主要盟友。例如,Axis由三个主要大国组成,德国,意大利和日本。我选择只扮演日本只是因为征服中国而苏联的干预是你在游戏中经常看不到的。我仍然可以用前两种力量做事,比如研究,增援和外交,但是当我点击下一个回合时,AI立即让德国攻击波兰(喜欢游戏标记出“前线”的方式)并把几乎整个海军(Kriegsmarine)丢到波罗的海。AI会做在历史上做的事情,所以如果你不想攻击波兰人,你最好控制德国。您可以打开和关闭此功能,并可以在回合当中改变阵营。想要让非洲军团在沙漠中被盟军套上绳索?还是想知道你是否能像隆美尔那样挽救这些烂摊子?当然可以,因为你可以在那里切换到Axis侧,让AI扮演元帅蒙哥马利和小伙子们。

Other nifty garnishments concern all those pop-ups that provide information, strategic recommendations and random events. You can actually go in and decide which ones to keep in the game and which ones to discard. So if you don’t believe that French morale tanked in 1940 after the Maginot Line was flanked, kill that random event and it won’t happen. You can also do things like change the turn type from alternating to something more simultaneous, mess with the weather, and yes you can build fantasy weapons like the proposed German aircraft carriers Deutschland or Peter Strasser. Like its predecessors, the game is imminently editable and a modder’s dream.

其他漂亮的装饰涉及所有提供信息,战略建议和随机事件的弹出窗口。你实际上可以进入并决定在游戏中保留哪些以及丢弃哪些。因此,如果你不相信在马其诺防线被瞄准后,法国的士气在1940年陷入困境,那就取消那个随机事件然后它不会发生。你也可以做一些事情,比如将回合类型从交替更改为更加同步的东西,混乱的天气,当然,你可以建造像拟议的德国航空母舰Deutschland或Peter Strasser一样的幻想武器。与其前作一样,这款游戏是即刻可以编辑的,这也是modder的梦想。
SCWAW09.jpg
ZAPFENSTREICH

As noted, strategic and World War II are not my favorite wargaming subjects, and yet here I am playing this game (damn, Kuomintang just recaptured Beijing) while my spouse watches the Houston Texans spank the Cleveland Browns on the gridiron. Truth is this is easily one of the best games I’ve played regardless of subject or command level, but that’s only half the story. I’m also excited for the future  because I am a Great War nut, and I note the Classic series had a World War I game as part of the package. Contemplating the War to End All Wars getting the same treatment as WAW has me all a tither with anticipation.
如上所述,战略和第二次世界大战不是我最喜欢的战争主题,但我正在玩这个游戏(真香)(该死的,炮党刚刚夺回了北京),而我的配偶看Houston Texans在Cleveland Browns打了一脚。 事实上,无论主题或级别如何,这都是我玩过的最好的游戏之一,但这只是故事的一半。 我也为未来感到兴奋,因为我是一个一战爱好者,我注意到经典系列有一个第一次世界大战主题的游戏。考虑War to End All Wars能获得与WAW相同的待遇让我满怀期待。

I can hardly wait.
我已经等不及了


大家请不要叫我C大,我不是大,也不是C是Coucou

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QQ
 楼主| 发表于 2018-12-7 18:51:42 | 显示全部楼层
这种作品的优秀考量,我觉得就是游戏性和平衡性的结合程度,和装甲军团这种还不一样。
大家请不要叫我C大,我不是大,也不是C是Coucou

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发表于 2018-12-7 19:06:40 | 显示全部楼层
赞同,这种全球战略的优秀标准,就是既能显著地改变历史,又不能过分简单地YY,既要有一定的策略深度,又不能因为规模太大而过于繁复。
真要说比的话,HOI后来的作品就属于过度繁复。

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战棋党元老

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本帖最后由 马马虎虎 于 2018-12-7 22:40 编辑

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关于这款游戏
Fury 软件的《战略指挥》系列又回来了,这一次它将包括全世界!

从波兰到中国,从诺曼底到太平洋,《战略指挥二战:战争中的世界》让你有机会在一张涵盖全球的地图上重温20世纪规模最大的战争。

基于《战略指挥二战:欧洲战争》的成功,这款新的回合游戏将提供更多的机会去尝试不同的战略,最大限度地提高可玩性!

德国、意大利和日本能否取得胜利,构建新的世界秩序?抑或,当世界其他国家动员起来以武力对抗武力时,胜利会变成灾难?

这是你掌控和改变历史的机会!

特性

◾新功能!从有限的海军维修到神风敢死队。

◾指挥轴心国或同盟国,再次卷入整个二战!

◾让电脑控制你的一些盟友,这样你就能专注于你最喜欢的战区。

◾一张涵盖全球范围的六角格地图。

◾除了从1939年开始的世界大战之外,《战略指挥二战:战争中的世界》还包括一些较短的剧本。

◾现实地模拟了历史上的战争迷雾,你必须在只能部分了解对手意图和实力的情况下做出决定。

◾可以选择3d图像来表示部队或者也可以像传统战争策略游戏一样使用北约军标符号。

◾研究和升级你的部队,并给予他们特殊能力,例如步兵武器,火箭,反潜战,两栖战,等等!

◾通过外交赢得新的盟友或运用你的情报去给敌人造成破坏!

◾包含大量战略层面的决策事件,可供你选择通往胜利的道路。

◾非常易于使用的编辑器,使你按照自己的“假设”来设计想定场景,或从头开始创建新的地图和事件。mod爱好者会很高兴的知道,这个游戏中可以设定有10个主要势力。

◾因此我们有一个非常活跃的MOD社区,与其他玩家分享他们的发展,无论是改变地图的外观,或设计新的事件,甚至是在其他历史时期的战争,数量很多!


系统需求

最低配置:
操作系统: Windows Vista, Windows 7, Windows 8, Windows 10 (Windows XP is not supported)

处理器: 1.5 GHZ Processor or Equivalent (Running the game in higher resolution requires more processing power.)

内存: 4 GB RAM

图形: 8MB video memory

DirectX 版本: 9.0c

存储空间: 需要 1108 MB 可用空间

附注事项: Minimum screen resolution: 1024x768

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发表于 2018-12-8 00:02:12 | 显示全部楼层
昨天刚出就买了。发现手册中战略指南似乎有重复(有几个文件完全一样)。玩了一小时盟军43大转折战役,感觉剧本比前作欧洲战役略少啊(无41、44年起始),有些遗憾。新事件还在熟悉中。另外比例尺和欧洲战役相比也有不同,毕竟是全球嘛。

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发表于 2018-12-8 07:04:42 | 显示全部楼层
steam上是这个?????Strategic Command WWII: World at War

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yes  发表于 2018-12-8 16:24
天时 地利 人和

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发表于 2018-12-8 18:24:32 | 显示全部楼层
上面的勇于尝鲜的兄弟,请问手册中关于人人对战模式是如何说明的?可否提供手册这部分的内容呢?

点评

得回复才行  发表于 2018-12-9 22:21

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四周年革新委员会论坛三周年勋章英雄勋章-铜一级勇气勋章SSG勋章一级精英会员二级精英会员英雄勋章-银三级精英会员

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发表于 2018-12-8 22:14:26 | 显示全部楼层
马马虎虎 发表于 2018-12-8 18:24
上面的勇于尝鲜的兄弟,请问手册中关于人人对战模式是如何说明的?可否提供手册这部分的内容呢? ...

马虎大来组织大伙儿群战

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骑士勋章罗伯茨勋章一级勇气勋章英雄勋章-铜一级对战勋章二级勇气勋章一级精英会员二级精英会员三级精英会员

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 楼主| 发表于 2018-12-9 22:22:24 | 显示全部楼层
ruixilyy 发表于 2018-12-8 00:02
昨天刚出就买了。发现手册中战略指南似乎有重复(有几个文件完全一样)。玩了一小时盟军43大转折战役,感觉 ...

能不能上传一下手册,如果是m社版,也可以上传安装包做分流下载。谢谢。
大家请不要叫我C大,我不是大,也不是C是Coucou

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发表于 2018-12-9 23:59:27 | 显示全部楼层
coucoucoucou 发表于 2018-12-9 22:22
能不能上传一下手册,如果是m社版,也可以上传安装包做分流下载。谢谢。 ...

链接:https://pan.baidu.com/s/1O4QPfCCFqeWXC6uid_QXzA
提取码:9n22

SC:WaW英文手册。需要的朋友可下载。

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发表于 2018-12-10 22:32:59 | 显示全部楼层
ruixilyy 发表于 2018-12-9 23:59
链接:https://pan.baidu.com/s/1O4QPfCCFqeWXC6uid_QXzA
提取码:9n22

多谢多谢

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freemankevin 发表于 2018-12-8 22:14
马虎大来组织大伙儿群战

请待我忙过年底年初这阵子后,先学习琢磨一下这个游戏

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发表于 2018-12-10 22:39:51 | 显示全部楼层
我觉得还是先欧洲多玩几把。最近实在太忙,没时间细看规则。一个回合AI就等挺久的。如果不关闭AI移动和信息提示,会好几分钟。但是关闭之后你就看不到AI具体移动,只有左下角信息提示。

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四级士官长

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发表于 2018-12-16 23:04:22 | 显示全部楼层
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