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[SOW战争灾难] 是时候一起见证傻吊AI的精彩时刻了

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发表于 2019-2-4 21:21:48 | 显示全部楼层 |阅读模式
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. {0 E( K2 H  D4 P( i, |7 ]0 p) b首先要说明的是态势选择的是all attack out,在这前提下,前边的一个营和敌军激情对射,后边的一个营估计也想和敌军交战,但他采取的方式却令人大跌眼镜。向做平移下,又向又平移下。但平移范围一直不超过我划得线,这就造成了他刚好被前边自己人挡了射界,所以他就不开火,不开火他也着急啊,于是拼命不停的左右平移,但就是不超过界限,一直到战斗结束他都没能走出那个框。这简直无力吐槽啊,左边是空地方,右边也是空地方,平移就不能范围大点,或者干脆走几步就到敌军侧翼,两个营打一个营对面立马跪啊。。。。。。从这个系列最早的作品南北战争布尔朗,到第二次马纳萨斯,再到葛底斯堡我就没见过这种情况,滑铁卢各种奇葩事我是遇到完了。
$ I5 u' g, q+ n3 S  G嗯,游戏版本是最新的,说是已经升级过AI的。我真有点怀疑做滑铁卢的和以前的究竟是不是一批人了
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发表于 2019-2-5 05:51:49 | 显示全部楼层
本帖最后由 月吟天狼 于 2019-2-5 06:00 编辑 1 M/ S8 {, P" b$ G
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emmmmmmmmm直接送给他一个flank命令吧,就是下面一条横线上面一个弯箭头那个【7 B5 _2 o9 {$ I* ~0 l5 }) e# p
不过葛底斯堡和滑铁卢的AI代码都是那种很难想像居然能工作的模式,这点能说明是一批人写的【
2 u$ `7 t, H0 e( l然后写滑铁卢的时候他们重头写了新的AI,出了一堆问题,然后1.03版本改了一堆。【还是有问题另说】
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/ I" O: W# ~: A2 o: H但是有人说“Regarding the AI for Waterloo. We think it is good. We have played many multiplayer games against the AI and seen realistic manoeuvres and results.
5 o* M  S, ]% R8 dIts also important to understand, that determing a certain stance other "than hold to the last" to a Divisional AI not under direct player control makes it set up its own dispositions for substitude units according given doctrines and the leaders initiative traits. So people might get frustrated if such an AI revokes human player orders for that divisions sub units.Furthermore it has to be realized, that commanders issueing orders according their individual point of view on the battlefield. The way we play the game (HITS mode) this applies for AI and human commanders as well. Due such an immersive commanding-mode, movements which look disatrous from the birds perspective of common gaming, often seem to make sense from the point of view of that certain commander, who had to make decisions in the heat of a battle with all the limitations he has to deal with.
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他们可能是从现实比例的地图加指挥官而非上帝视角考虑问题的,抑或是他们的MOD改写了AI,这些我会去问清楚的【' `* o5 w2 A/ D; \0 ?! D

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 楼主| 发表于 2019-2-5 09:16:40 | 显示全部楼层
月吟天狼 发表于 2019-2-5 05:51' a7 w& E0 o6 p1 d; E
emmmmmmmmm直接送给他一个flank命令吧,就是下面一条横线上面一个弯箭头那个【& P$ U* ~3 E9 ]
不过葛底斯堡和滑铁卢的AI代 ...
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给不了命令啊,这是我写信叫的友军支援,只能给旅长写信,无法命令具体的团营

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现在才注意到问题,如果是叫的友军支援的旅,他的旅长的态势只可能是None不可能是其他的。  发表于 2019-2-8 15:45

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 楼主| 发表于 2019-2-5 09:16:43 | 显示全部楼层
月吟天狼 发表于 2019-2-5 05:51
9 W7 i7 y0 e7 v* p+ a: `emmmmmmmmm直接送给他一个flank命令吧,就是下面一条横线上面一个弯箭头那个【
  M; e- x) m; K' T不过葛底斯堡和滑铁卢的AI代 ...

% o8 Y( Y+ M" N给不了命令啊,这是我写信叫的友军支援,只能给旅长写信,无法命令具体的团营

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 楼主| 发表于 2019-2-5 09:22:37 | 显示全部楼层
月吟天狼 发表于 2019-2-5 05:51
# @) D: D4 y+ X$ c) m$ @" D# O( demmmmmmmmm直接送给他一个flank命令吧,就是下面一条横线上面一个弯箭头那个【
& o7 I2 c" {( W- p% k不过葛底斯堡和滑铁卢的AI代 ...
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从这段英文来看,他们说这种ai是好的,意思是这样的ai更像一个人类指挥官了吧,他们会根据自己判断决定兵力,而不是事事听玩家的

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发表于 2019-2-5 09:32:59 | 显示全部楼层
人类嚣张不了太久了 高级人工智能来了 只有被吊打的份儿& }, Q; x; m* H# @; k  a2 d
星际争霸已经被傻吊AI攻克 下一个领域会是什么呢?

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发表于 2019-2-5 11:24:53 | 显示全部楼层
a478316473 发表于 2019-2-5 09:32
* `2 S2 Q4 y) e" t人类嚣张不了太久了 高级人工智能来了 只有被吊打的份儿
, g2 _; G& z8 y星际争霸已经被傻吊AI攻克 下一个领域会是什么呢? ...
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傻屌AI在最后一局开了迷雾情况下依然打不过人,过个两年大概可以【
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+ ?9 U6 }5 x4 c& x) p- ?不过SOW的AI要在这个基础上模拟各种性格而且又不能比人太强大,这点是个难题

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发表于 2019-2-8 17:34:21 | 显示全部楼层
本帖最后由 月吟天狼 于 2019-2-8 18:10 编辑
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问到了原因,大意是士气体力和整体弹药对AI的预备队留存也有影响:9 U# P! K* K: @8 v, X
2. As a superior commander you can take over the direct control over a formation or unit by clicking on the flag icon upper left corner of the toolbar. This meassurement gets executed as soon as the corresponding courier reaches the addressee. Then the flag icon gets highlighted and the AI is excluded from its control. In that case every disposition has to be done by the player including changing the formation like square if enemy cavalry comes close.  n- E1 f, V0 T: ]5 e9 f% X3 z1 l5 X
If you set a most passive role for a brigade by setting its commanders stance to "hold to the last", the brigade´s initiative is mostly off, but its single bataillons still keep a certain reactivity when enemy formations get into its immediate vicinity.
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3. The basic doctrine of napolenonic battle formations intends to have for every front bataillon a reserve bataillon backwards to relieve the fighting formation if it has to fall back or withdraw due exhaustion, moral issues or lack of ammo. Thats probably why the AI keeps a fresh bataillon in passivity. Its a very important principle, because if a line breaks and enemy units cut through, they were able to flank other already involved fighting bataillons, which often has the potenzial to let collapse the whole formation.' o/ @" ?1 _/ ?
In the current situation according your screenshot a passing to the left shouldnt be an option because of the building, which probably had the effect of an obstacle and at least rather would interfere the unit´s efficiency.9 [* r: w: `% ~0 Q8 \1 G
If you really want to relinquish the provided reserves, you could try to set the AI commanders stance on a more agressive level, so it might be possible that reserve bataillons get involved sooner. But it is also a fact that often the AI doesnt outflank firendly units properly, but theres a certain overlapping, so the backwarded parts of an overlapped bataillon are blocked from firing.
5 e$ ?9 j/ w( b( X2 e: i# L* eWe have to accept that a perfect lineup just cannot kept up in the heat of a battle. Sooner or later napolenonic warfare becomes a chaos and its the task of a good commander to try to minimize this chaos without causing an even bigger mess.
1 J9 N4 G6 b8 ?) p; i4 A0 k最后给了这个解释emmmmm:# G. L% ^" y3 B
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If those units arent subordinates of your personal OOB, then you have to trust on your fellow AI commanders, who are trained to deploy according approved napoleonic doctrines and their personal traits. Perhaps they also cannot dispose over drones, recon planes or ballons and have to depend on their individual senses out of the saddle.  . e$ n" l# w9 Q
That said, we have to take into account certain limitations, which arent obvious when playing at a bird´s perspective.
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 楼主| 发表于 2019-2-8 20:59:30 | 显示全部楼层
月吟天狼 发表于 2019-2-8 17:34+ U$ v0 }2 Y7 p4 G1 ~8 D6 e
问到了原因,大意是士气体力和整体弹药对AI的预备队留存也有影响:
, v  z+ W0 K, j& p! W+ f7 E2. As a superior commander you can ta ...
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不会啊,叫友军支援你可以写信定义他的态势。叫友军支援和指挥自己人没啥区别,只是叫友军只能靠写信,滑铁卢比较坑的是叫友军很多时候友军根本不理你。葛底斯堡则有求必应,所以我经常指挥友军all attack out,友军全线压上刚正面,这时候我就集中部队打敌军薄弱环节。友军背锅
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