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CMO升级补丁,不断更新 - Build 1146.2(5.20更新)

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发表于 2019-11-23 13:15:20 | 显示全部楼层 |阅读模式
本帖最后由 Alex 于 2020-5-29 19:12 编辑

Steam版/Matrix Games版均适用

本帖提供测试版补丁的搬运。目前官方的测试版已经不再通过steam测试版推送机制更新了,所以设置了测试版功能也无效,必须通过手动覆盖测试版补丁进行。也可以等待 steam的官方补丁推送,则相对有较长的滞后期。
使用方法:覆盖到...\Steam\steamapps\common\Command - Modern Operations 目录下,适用于Matrix Games和Steam版本,修复了很多明显的bug,推荐使用。覆盖后不影响官方补丁的推送更新。
回复获取提取码。

v1.01 update - Build 1146.2

链接:https://pan.baidu.com/s/1CGSriqvQHlsfVdswrK_u2A
提取码:478b


Build 1146.2 Release Notes (changes from B1146.1)
----------------------------------------------------------

* FIXED: SSBNs on slow-evasion logic would set their throttle to flank (despite the low desired speed), revealing themselves.
* Includes the v485 update of the DB3000.

DB3000 changes/additions:

•        Fixed redundant components in FREMM-based FFG-62.
•        Fixed warhead type on SM-6 Blk1B.
•        Added UK Land Ceptor SAM.
•        Added Inf Plt (Sniper) with Barrett M82 Sniper Rifle.
•        Added “Senior Military Officer” as possible ground target.
•        Added Italian EC-27J JEDI OECM aircraft.
•        Added MS Asterix (Canada 2018) Container Ship.
•        Updated retirement date for Spanish P-3A to 2017.
•        Added Israel I-Dome TEL (mobile Iron Dome).
•        Updated China’s Type 055 sensors and helo facilities (lrg to med).
•        Added Israel’s Saar 6 corvette.
•        Added UGM-84L loadout to Egyptian Type-209/1400 submarine.
•        Added Greece Heron TP UAV.
•        Added AMRAAM-B loadout to Turkish F-16C/D aircraft.
•        Added “Gorgon Stare” sensors to U.S. MQ-9B (2017+).




v1.01 update - Build 1146.1

链接:https://pan.baidu.com/s/1SFfeuqOUXvyiLzCBWwBLaw
提取码:qe8e



Build 1146.1 Release Notes (changes from B1143.1)
----------------------------------------------------------

* Massive tweaks, fixes & improvements in MCM operations:

- UI tweaks to "Create minefield" window:
a) Increased size of visible name in dropdown list
b) Add multiple increments to up/down click:
Use SHIFT key on click = +/- 5
Use CNTL key on click = +/- 10
Use both on click = +/- 50
- Map tweak: When hovering cursor over a detected mine, show a data block for it (type and depth)
- Ship based ROVs are currently assigned to the same mine clearing mission as their mothership. This has been extended to cover UUV that are also embarked.
- Once a mine is detected, only the nearest unit with active MCM gear or MCM weapons will attempt to clear the mine. Sometimes, depending on timing, it will appear that more than one unit is assigned (an aircraft and a ship for instance). The exception to this may be if a MCM weapon (Seafox ROV for example) launched against mine as this a BOL launch and isn’t against a specific target.
- Ships will attempt to target mines that are within ~2NM of them.
- Units will generally try to clear the closest mine to them. This sometimes can lead to a ship targeting a mine 2NM distance, and then a mine is detected 1NM away which becomes the new target; the distant one becomes available for some other unit to go after. The exception to this is for aircraft; they will not generally take a targeted mine away from a ship due to their speed. If a ship is nearing a mine to clear, and an aircraft decides to clear that mine, the aircraft could cause the mine to explode and damage the ship.
- Tethered ROVs will try to patrol an arc +/- 45 degrees of the heading of the mothership.
- When a tethered ROV selects a mine to clear, the mothership slows down to allow it time to complete the mission. Depending on the distance to the mine, the ROV might not do it in time and be dragged away by the mothership.
-‘Mine clearance diver’, if part of the ship’s MCM gear, will attempt to neutralize the mine the ship is clearing. It can clear any type of mine. There is a time delay between each use of the ‘diver’ to simulate the sequence ‘launch/place explosiveon mine/recover/rearm’.
- If a mine is a ‘floater’, and the ship has a crew, there is a chance that the mine will be cleared by a ‘shooter’ (someone with a rifle) on the ship. An unmanned ship won’t be able to do this.
- Units with multiple MCM gear currently use all their equipment in an attempt to clear a mine. The MCM gear will now be more closely matched against the mine type; ‘cutters’ will only target ‘moored’ mines, ‘influence’ sweeps will target mines of that type, ’explosive’ can take out any mine.
- ROVs with multiple MCM gear will try to use non-explosive equipment first, in order to preserve the explosive. For example, a ROV with a ‘mechanical cutter’ and an ‘explosive’ will try to cut the cable on a ‘moored’ mine so the explosive can be used on a ‘bottom’ mine later.
- MCM as weapons (example Seafox) can now be launched from ships and aircraft within the normal weapon conditions (range, ROF, etc.). Note that if there is normal MCM gear on the unit, then it will be taking precedence over the weapon. If you wish to use the weapon ROVs first, you should manually turn off the MCM gear. For ships, the weapon will be auto-fired at a detected mine when within ½ the range of the ROV. For aircraft, the weapon will be auto-fired at any detected mine within ½ the range of the ROV at the end of the aircraft current flight path. These weapons can also be launched in BOL mode manually. At the BOL endpoint, the ROV should activate its sonar and attempt to acquire any detected mine.
- ‘Floaters’ are harder to clear by aircraft only now as the sleds (for ‘cutter’ or ‘influence’) no longer trigger them. If they did trigger them, then the sled should be destroyed!
- Mines still in arming mode can’t be cleared by normal MCM gear. The exceptions to this are:
a) the MCM is a cutter, and the mine is moored, or
b) the MCM is an explosive device
- The mine depth can now be seen by hovering over the mine. When in Editor Mode, the type of mine can also be seen.
- MCM ships will turn off their MCM gear when returning to base so as not to set offmines.
- Fixed: Limit mine selection to those underwater.
- Fixed: Limit mine neutralized message to clearer side only
- Fixed: Unable to remove MCM equipment once added thru 'Add sensor'
- Fixed: #7550: MH-53 with Seafox loadout not working correctly
- Fixed: SBR not recognizing MCM equipment changes
- Tweak: Changed non-cutter sweep on ships/subs to use 3-point sweep area
- Mines are now included in the "Losses & Expenditures" list. Losses reflect the number and type of mines cleared, while expenditures reflect the number of mines activated to attack something.

* FIXED: #13870: Ships under a 'Withdraw' criteria revert to straight line course after a pathfinder course is set
* Fixed: #13844: Satellite paths (Also fixed a long-standing CMO issue with floating point number precision)
* Lua: New method on "Side" wrapper: unitsInArea
* Fixed: #13869: ProsecutionArea via LUA
* Fixed: Exception when ship is unassigned with tethered ROV
* Fixed: #13194: [B1092] Alt/Speed Manual Selection Issue
* New Lua method: VP_GetSides
* New property on "Side" Lua wrapper: missions
* FIXED: #13845: Torpedo "Wire" not being displayed on UI
* FIXED: #13394: DB links in the main screen aren't always responding
* UI tweak: The name of the currently used GPU is now displayed as part of the "black caption" diagnostics (this can help when troubleshooting absurdly low map performance in multi-GPU systems, eg. numerous laptops nowadays)
* FIXED: #13524: UI 'sparkles' trying to select drop-downs
* FIXED: #13537: [Build 1121.3] Glitch with "gap" between right-column and edge of screen in fullscreen mode
* ADDED: #13535: SAR and ISAR radar should have target classification ability
* FIXED: #13365: Define Area - Circle: mouse draws rectangle instead of circle
* UI Tweak: Detach unit from group straight through the Formation Editor
* FIXED: Doctrine options "WCS - Land" and "BVR engagement behavior" were disabled for player (includes updated versions of standalone scenarios)

* Includes a standalone 4K-fixer tool (4KFix.exe), to provide users with an easy one-step solution to issues with adjusting Command to high-DPI environments.
* Includes new Tacview 3D-shapes by the official v1.8.3 release, as well as additions by PClaurent and BLiboy.
* Includes the updated DB description files by CV60 & kgambit.
* Includes updated .inst files by Roby7979 (Germany, Greece, Turkey, Italy, Spain, Switzerland)
* Includes the v484 update of the DB3000 database.

DB3000 changes & additions:

•        Added FREMM-based FFG(X) (FFG-62).
•        Added Iranian Khatam-5 AShM TEL.
•        Added 40 unique Mine mounts (vs 1 generic one).
•        Added Brite Star II EO sensor to MQ-8B.
•        Added weapon record for "Laser Shot (Solid State Fiber) 10nm, AAW & ASuW".
•        Added China Type 095 (Sui class) SSN.
•        Added AS-16 Kickback rotary launchers to Tu-22M-3 aircraft.
•        Added Italy LSTs Nave Grado & Nave Caorle.
•        Added Montenegro acft - Bell 412EP & 412EPI; SA.341H (armed & unarmed).
•        Added civilian Cessna 421 Golden Eagle.
•        Added Russia submarine PLA-885M upgrade (sonar, VLS, length).
•        Changed PLA-885 TT – 650mm removed two 533mm added.
•        Added North Korea KN-25 guided MLRS / SRBM.
•        Updated Batch 2 River class #2805 name to P 222 HMS Forth.
•        Added China WZ-8 Hypersonic Drone.
•        Added BLU-134/136 Superfrag 500lb & 2000lb bombs & GBUs for F-15EX, F-15, F-16CM Blk 52, F-22A, F-35.
•        Added China Y-20 AEW & Y-20U Tanker versions (2019).
•        Added Civilian Law Enforcement Team.
•        Added Libya LNA wheeled SA-6 TEL.
•        Updated Turkey Anka UAV, Anka-S & Anka+A UCAV added.
•        Added China AG-600 amphib aircraft.
•        Updated DF-21 warheads (600kg vs 2000kg).
•        Added Russia Klub-M coastal AShM battery.
•        Adjusted M30A1 GMLRS ER [90kg HE] CEP – 80m to 10m.
•        Added S. Korean FFG-818 Daegu and AW-159, KGGB GBU.
•        Updated armor values of most SAM/radar/etc. vehicles.
•        Upgraded Udaloy I (Marshal Shaposhnikov) adjustments.
•        Adjusted F-35I loadouts.
•        Added Turkish Korkut (Twin-35mm SPAAG).
•        Added China J-15D "Growler Shark" Jamming Acft.
•        Fixed conflicting APR-3 & APR-3M loadouts for Ka-27M.
•        Fixed Nanuchka III upgrade loadout desgnations.
•        Added Saudia Arabia Grom-2 SRBM (2022).
•        Added Sakr 122mm MLRS rocket.
•        Added JSOW-ER loadout to 2020, 2025 F-35C.
•        Added CEC to French Horizon and FREMM frigates.
•        Added Russian UPAB-500B (K08BE) and UPAB-1500B (K029B) penetrator glide bombs.
•        Added China GJ-11 Sharp Sword UCAVs.
•        Fixed CH-53 loadout mass values.
•        Added Anti-surface mode of SM-6 Blk 1B (Ship & Sub).
•        Added cargo capability to HNLMS Karel Doorman class.
•        Modified China’s Divine Wind USV, Ceiling = 60k ft, Cruise = 200.
•        Added GBU-38 loadout to Spanish HARRIER AV-8B+.
•        Fixed China’s J-11 (1994) loadout name (AA-10C to 10A) and added Heavy & Light loadouts.
•        Fixed M60A5 name should be "M48A5".
•        Fixed Mech Inf Plt (M901 ITV x 4) x2 not 4 with loadout change.
•        Modified 38 ships to carry cargo of various sizes.
•        Adjusted Pantsir-SM ER, range to 21.5nm, FCR Radar to 30nm.
•        Added Aginor SOF boat (HN) patrol boat.
•        Added Type-12 ASM weapon and loadout (x4) for Japan’s P-1.
•        Added DDG 105 Dewey with ODIN laser dazzler replacing CWIS.
•        Added M1299 ERCA SP-Arty.
•        Added Indonesian LST L 521 Teluk Lada.
•        Changed PLA-685 Mike [Plavnik] max depth to -1250m.
•        Updated 1980s F-4D & F-4E AIM-9 & AIM-7 loadouts.
•        Updated B-1B with APG-83 and Link 16.
•        Added GBU-8 HOBOS loadout to HAF F-4E PI-2000.
•        Added Spike NOLO loadout to Israel AH-64D Saraf.
•        Added Japan Maya-class DDG.
•        Changed LHA 6, 8 - Tarawa, Bougainville Cargo capacity to Large.
•        Added AN/ALQ-250 EPAWSS to F-15EX.
•        Added VDS towed sonar to Finland’s 70 Rauma 2013 class.
•        Added AN/ALQ-153 to B-1Bs.
•        Changed Alpha Jet (’92-…) loadout CRV7 rockets instead of SNEB.
•        Added AS.20 loadout to G.91 R/1 Gina Loadouts, guns removed.
•        Added AESA radar & Link 16 datalink to MQ-8C.
•        Added Argentina satellites NuSat 7 (SOPHIE) & NuSat 8 (MARIE).
•        Modified 1980s & 1990s B-52G & H nuclear loadouts.
•        Updated Sensor SAR codes.
•        Added TEBER-81 & TEBER-82 GBUs.
•        Added Tu-144 Charger SST.
•        “Terrain Following” flag added to several aircraft.
•        Added small arm “9mm pistol, 17rnd clip, weapon record and mount.
•        Modified Krypton Warhead to 110kg SAP.
•        Copied CA Des Moines & Newport News to DB3K from CWDB.
•        Added Link 16 JTDS to Gripen D/F model aircraft.
•        Added Egyptian MiG-35 (2020).
•        Modified China’s LHD 075 acft facilites from small to large acft.



v1.01 update - Build 1141.2

链接:https://pan.baidu.com/s/13_d0oSyVZ4DBLRI8n_-muA
提取码:vzbo


Release Notes (changes from B1141.1)
----------------------------------------------------------------

* More fixes for the out-of-memory exception issue during large/busy scenarios
* FIXED: [B1141.1] Throttle settings for subs and unit-groups not correctly set
* FIXED: #13779: "Group Lead Slow Down" tick-box doesn't stay unticked for subs



v1.01 update - Build 1141.1

链接:https://pan.baidu.com/s/1ZWfyFnxkiwA0v6CfC7j4ew
提取码:w2uu



Release Notes (changes from B1139.2)
----------------------------------------------------------------

* SEMI-FIXED: Out-of-memory exception preventing autosave & manual save in large scenarios
* Fixed: Show MCM equipment for subs
* Tweak: Sweeping inactive mines (inactive moored mines can now be swept by cable-cutters and mine-disposal divers)
* FIXED: #13767: Fixed issue in calculating buffered area of missions
* FIXED: #13766: Special Actions window default description / selection not consistent
* FIXED: When the airgroup lead reached a waypoint, the waypoint's throttle preset and speed overrides were not applied to the entire group (As a result, wingmen may not always stick together or may have different throttle settings (thus burning more/less fuel))
* Various sim-core performance tweaks
* FIXED: Lua missing case-insensitive clause on GUID comparison check
* FIXED: #13637: Lua trigger on mines
* FIXED: "Recon" mobile-unit category not reported correctly
* Tweak: Lua - Removing Weapons from aircraft in air
* FIXED: Sensor time-to-next-scan value not persisted on save/load
* Fixed: GUID comparison failing when adding aircraft to a base via Lua
* [Lua] Added method: ScenEdit_DistributeWeaponAtAirbase
* [Lua] Added method: ScenEdit_ClearAllAircraft
* [Lua] Added ScenEdit_ClearAllMagazines
* FIXED: When removing a side's mission, off-grid units were not notified of this mission's removal
* Fixed: Lua date not handling non-integers
* Fixed: [B1139.2] Units never cavitate
* Fix on submarine recharge rate
* Fixed: [B1139.2] Lua "UnitX" returning nothing
* Fixed: "Browse scenario platforms" inconsistent view
* Includes updated version of C-LIVE "The King of the Border" (fixed map performance issue on US side, cleaned-up briefing texts)
* Includes updated version of C-LIVE "Spratly Spat" (improvements in Lua scripts)
* Includes updated version of Shifting Sands #17 (Bekaa Valley) - improved Lua script for comms disruption (thanks to Eboreg for the tweaks)




v1.01 update - Build 1139.2

链接:https://pan.baidu.com/s/1iEwyWEpnTqUGTAJ28BYB5Q
提取码:qvcu

elease Notes (changes from B1134.3)
----------------------------------------------------------------

* Tweaked user feedback for cargo ops
* Significant speed boost on map render (zoom/pan) in large scenarios
* The sound penalty due to cavitation is now gradual instead of all-or-nothing, so vessels at the early stages of cavitation are somewhat quieter
* Various sim-core performance tweaks
* Submarines with shrouded propulsor have higher cavitation speed (+10%)
* Submarines with shrouded propulsor accelerate slightly faster (+10%)
* Submarine battery recharge rate is now also dependent on current battery level (faster when near-empty, slower at near-full)
* Submarines with LiOn battery recharge 25% faster (full recharge in ~6 hrs instead of 8)
* Submarines with LiOn battery are more likely to have fire secondary damage after being hit, and the fire is much harder to contain/control
* ADDED: Helicopters and tilt-rotors now orbit after cargo transfer complete to save fuel
* ADDED: Compatible mounts from 'regular' facilities can now be picked up as cargo
* FIXED: Browse scenario platforms inconsistent view
* UI TWEAK: Prevent the accidental drawing of the drag-selection rectangle from the top-left corner
* TWEAKED: Lua functions
* FIXED: #13725: Scenario Editor lost saves
* ADDED: UI feedback for attempts to plot course for weapons without datalinks
* FIXED: #13742: Browse scenario platforms opens DB twice
* TWEAKED: Event triggers for weapons
* FIXED: #13730: CMO : Detecting Weapons
* FIXED: #13653: AAW Patrol Missions with 'Repeatable Loop' Do not obey Mission speed and altitude (1121.8)
* FIXED: #13529: Unit on patrol going offensive at long-distance contact
* FIXED: #13732: Ctrl+NumPad0 Hotkey not working in CMO
* RE-FIXED: #13622: Build 1121.6 - unable to load saved game
* FIXED: Patrol mission attack distance check not working for altitude when outside speciified attack range
* FIXED: Exception on ground unit refueling
* FIXED: #13720: CMO : SetUnit Oddity - 2nd part
* FIXED: Allow Lua 5.3 default integer (long type) in some conversion functions
* FIXED: Cargo mass capped at 32.768
* FIXED: Cavitation speed for ships/subs was calculated on current vessel speed (instead of current screw speed)




Update 1.01.11343
(该补丁为正式补丁,steam已经推送,如无特殊情况不必下载,除非无法接受推送或使用M社版本,可通过该补丁手动升级)

链接:https://pan.baidu.com/s/1zpo-j_7fKTgPFKJguKI1rw
提取码:ingj

Changelog:
* The Lua engine now uses Lua v5.3 (fixes various Lua-related crashes reported post-CMO release)
* Instead of each scenario being loaded & played having its own dedicated Lua environment, there is now a single "global" sandbox.
* Includes an updated version of the "Broken Shield 300" scenario.
* Fixed: #13673: Cannot group units through menu
* UI Tweak: Added scroll to history portion of Lua Console Window to allow mouse scrolling
* Fixed: CTRL-H shortcut not working
* Various sim-core performance tweaks
* Tweak: By default, write debug/error info to ExceptionLog.txt
* ADDED: [Lua] Functions to handle mines
* FIXED: Lua: Some methods failing to match on GUID due to case mismatch
* FIXED: Units shooting missiles at extreme edge of DLZ envelope (causes frequent cases of weapon running out of energy)
* UI Fix: Re-attach log window on scenario load. Clear log window placement when re-attached.
* UI tweak: If no placement data can be retrieved for a secondary window, just place it on the default Window location
* FIXED: Speed slowdown caused by hammering of Lua methods.
* FIXED: OOM exception on large scenario
* Additional checks to prevent startup issue with detached message log window blocking the rest of the UI.
* The Sentinel-2 satellite map layer now uses webp-format tiles (more space-efficient, and makes downloading and displaying faster). This may make the layer appear coarser initially as tiles are re-downloaded. To reclaim disk space, you can now delete this folder: [CMO]\WW\Cache\S2Cloudless .
* The map tiles download code no longer attempts to download tiles beyond the max zoom value. This makes the overall download process more efficient (no invalid calls) and faster.
* All official standalone scenarios updated to DB3000 v483 where applicable, plus various fixes & tweaks.
* Added the "History of air-to-air combat" tutorial scenario, by Andrea D.
* Fixed the sub-comms issue in "The Silent Service" scenario #6 (Creeping Death).
* Includes the v483 version of the DB3000 database.


Database changes/additions
------------------------------
•        Updated Poseidon, Type 23 and Type 45 entries provided by Paul Bridge.
•        Fixed Bavar sensor/range error.
•        Fixed 5P-42 Laser Dazzler too effective. PoK & DP values changed for ship and air targets.
•        Adjusted SS-21 Scarab (Tochka-U) inactive as of 2019.
•        Changed F-22s bombsight from “basic” to “Advanced Navigation (INS/GPS)”.
•        Changed P-3B (Coast Guard) radar changed to AN/APS-145 from AN/APS-138 (1992).
•        Removed APG-68 from F-16C (4929).
•        Fixed S. Korean submarine (Son Won & Bogo) torpedo loadouts.
•        Added French F-8E missing R.530 SARH loadout (1976).
•        Fixed HYDRA APKWS pod AA loadouts.
•        Added Iran’s Raad-500 MRBM.
•        Cancelled HCSW and removed as B-52H (2020) loadout.
•        Added ASM-3 to Japanese F-2A fighter.
•        Changed range of AT-6 Spiral to 3.2nm from 6nm.
•        Added LRASM (AGM-158C) to Australian F/A-18F (2020).
•        Changed Japanese Mine Sweepers to “Wooden Hull Construction.
•        Added ASW mods (Yu-11, dipping sonar) and changed range for Japanese Z-20F naval helicopter.
•        Corrected VLS loadout for RIM-174 SM-6 Blk IA.
•        Added Turkish Songar UCAV.
•        Changed A-6E ballistic bombsights changed to Advanced computing.
•        Added Morocco F-16CJ/DJ Loadouts AGM-88B, AIM-9X.
•        Added Bombardier Global 6000 airborne Jammer to DB3K.
•        Added QR-07S3 Anti Drone Jammer Gun and facility (Inf Plt) to DB3K.
•        Added new operator countries: Senegal, Ghana, Democratic Republic of the Congo, Togo, Ivory Coast, Benin, Liberia.
•        Added Arty Bty (203mm SLRC x 3).
•        Added upgraded MRK Smerch Nanuchka III (New AK-176MA 76mm HE Naval Gun; New mount for AS-20 Kayak [Kh-35UE] 4x Quad; Decreased radar signature; Improved Band Stand radar (Band Stand [Monolit])).
•        Added SPEAR-EW loadout to UK F-35B & FG4.4 aircraft.
•        Added Gray Eagle ER UAV and GBU-69/B glide munition
•        Added Japanese Short Range SAM Tan-SAM kai Ⅱ [Type 11].
•        Added Russian Pantsir-SM SA-22 TEL.
•        OCEAN EAGLE 43 (Generic Patrol Boat).
•        Added Mk48 Mod 7 ADCAP CBASS to Netherlands & Canadian submarines.
•        Added Army NG Armored Plt (M48A5 MBTx4) 1975-1989.
•        Added AIM-120B, AIM-9S loadouts to RKF-16CJ Recon aircraft.
•        Added waypoints feature to Delilah small cruise missiles.
•        Added MI-26T2 for Algerian Air Force.
•        Added Modernized Tu-22M3M. (New weapon, wingtip ECM pod, ECM & radar).
•        Fixed APR-3M magazine loads.
•        Fixed MQ-8C radars.
•        Fixed Malaysia's Laksamana corvette.
•        Added F-16V for Bahrain, Bulgaria, Slovakia, Taiwan, Morocco.
•        Added cargo parameters for 28 unit mounts.
•        Added Link-16 MIDS to S. Korea FA-50.
•        Added HEL M-SHORAD Stryker with 50kw Laser weapon.
•        Fixed guidance issue for radar-guided versions of the R-27/AA-10 missile.


Build 1134.2 public beta

链接:https://pan.baidu.com/s/1c_jWYazps3FnPZbOKJLKQw
提取码:aqc9


Release Notes (changes from B1134.1)
----------------------------------------------------------------

* REVERSED the fix for the "airgroup with custom speed/alt loses cohesion when in 'Engaged Offensive' status" as it was causing a number of issues (e.g.: https://www.matrixgames.com/forums/tm.asp?m=4767703 ). We'll find a better way to resolve the original problem.

* The map tiles download code no longer attempts to download tiles beyond the max zoom value. This makes the overall download process more efficient (no invalid calls) and faster.


We are getting close to distributing an official update. If you are still struggling with a showstopper issue after this update please let us know. Also if you are still facing startup hang/freeze issues with this build please notify us on the tech support forum. Thanks!




Build 1134.1 public beta

链接:https://pan.baidu.com/s/1R5kn2v0V8HJTiK3TUzNDtg
提取码:0dm7



Release Notes (changes from B1121.9)
----------------------------------------------------------------

* The Lua engine now uses Lua v5.3 (fixes various Lua-related crashes reported post-CMO release)
* Instead of each scenario being loaded & played having its own dedicated Lua environment, there is now a single "global" sandbox.
* Includes an updated version of the "Broken Shield 300" scenario.
* Fixed: #13673: Cannot group units through menu
* UI Tweak: Added scroll to history portion of Lua Console Window to allow mouse scrolling
* Fixed: CTRL-H shortcut not working
* Various sim-core performance tweaks
* FIXED: Airgroup losing cohesion when attacking (without plotted course) while under manual thottle/altitude
* Tweak: By default, write debug/error info to ExceptionLog.txt
* ADDED: [Lua] Functions to handle mines
* FIXED: Lua: Some methods failing to match on GUID due to case mismatch
* FIXED: Units shooting missiles at extreme edge of DLZ envelope (causes frequent cases of weapon running out of energy)
* UI Fix: Re-attach log window on scenario load. Clear log window placement when re-attached.
* UI tweak: If no placement data can be retrieved for a secondary window, just place it on the default Window location




Build 1121.9 public beta

链接:https://pan.baidu.com/s/1E8w06j-rxukhoUe1kqVz4g
提取码:oagl

* FIXED: Speed slowdown caused by hammering of Lua methods.
* FIXED: OOM exception on large scenario
* Additional checks to prevent startup issue with detached message log window blocking the rest of the UI.
* The Sentinel-2 satellite map layer now uses webp-format tiles (more space-efficient, and makes downloading and displaying faster). This may make the layer appear coarser initially as tiles are re-downloaded. To reclaim disk space, you can now delete this folder: [CMO]\WW\Cache\S2Cloudless .

























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 楼主| 发表于 2019-11-25 23:11:55 | 显示全部楼层
Build 1115.9 更新。

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发表于 2019-11-27 04:32:00 | 显示全部楼层
cmo感觉和cmano比起来没啥区别。。

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发表于 2019-11-27 09:02:54 | 显示全部楼层
谢谢楼主,感谢分享!

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发表于 2019-11-27 18:33:15 | 显示全部楼层
早先不要回复?

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发表于 2019-11-27 19:36:15 | 显示全部楼层
谢谢楼主,感谢分享!

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发表于 2019-11-28 01:55:05 | 显示全部楼层

谢谢楼主,感谢分享!

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论坛精英会员英雄勋章-铜(1)一级勇气勋章

发表于 2019-11-28 03:58:27 | 显示全部楼层
STEAM版还没有更新啊,绝望

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发表于 2019-12-6 20:12:48 | 显示全部楼层
des updated version of "King Of The Border" which fixes UI lag issues
* All sound effects have their default volume altered to match the soundtrack.
* Includes new Tacview 3D models for the J-35 Draken, JA

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发表于 2019-12-7 06:20:34 | 显示全部楼层
为何steam更新那么慢

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发表于 2019-12-8 22:58:59 | 显示全部楼层
dibocool,如果您要查看本帖隐藏内容请回复

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发表于 2019-12-9 20:39:12 | 显示全部楼层
非常感谢a大的搬运!

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发表于 2019-12-10 23:50:16 | 显示全部楼层
闪退闪成马了。感谢!

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发表于 2019-12-13 00:15:34 | 显示全部楼层
感谢分享!!!

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 楼主| 发表于 2019-12-13 15:34:12 | 显示全部楼层
已经更新到1121.3

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发表于 2019-12-13 21:47:28 | 显示全部楼层
谢谢楼主分享精神

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发表于 2019-12-16 21:56:45 | 显示全部楼层
支持!!!!!!!!!!!!!!!!!

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发表于 2019-12-16 23:39:48 | 显示全部楼层
下一个吧,STEAM版似乎很久没有更新,闪退很恼人

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发表于 2019-12-17 23:29:36 | 显示全部楼层
感谢分享!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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发表于 2019-12-19 11:06:24 | 显示全部楼层
再次感谢,我都感谢好几次了
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