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CMO升级补丁,不断更新 - Build 1121.5(1.15更新)

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发表于 2019-11-23 13:15:20 | 显示全部楼层 |阅读模式
本帖最后由 Alex 于 2020-1-15 22:20 编辑

Steam版适用

使用方法:覆盖到...\Steam\steamapps\common\Command - Modern Operations 目录下,适用于Matrix Games和Steam版本,修复了很多明显的bug,推荐使用。Steam版本会自动推送,等不及可以先行下载。
回复获取提取码。



Build 1121.5 public beta

https://pan.baidu.com/s/1bB0iEhT86mboinhNG4J8CQ
提取码:
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Changes from B1121.4
----------------------------------------

* The Land-cover, Relief-SRTM3 and BMNGv2/Relief-90 map layers now all use webp-format tiles (faster download and less disk space used).
* FIXED: Overly agressive air intercept mission
* Tweaks for fuel-discrepancy between airgroup lead & wingmen due to formation keeping (NOTE: To a large extent this is a RL phenomenon and unavoidable, however we also tweaked behaviors during group form-up and loiter and relaxed the formation precision threshold so that wingmen spend less time chasing their station)
* FIXED: When bypassing a waypoint, units were not applying the speed/alt/doctrine commands of that waypoint
* FIXED: ORBAT window takes a long time to show up in multi-thousand AU scenario
* FIXED: Fuel quantity text (on top of fuel progress bar) is difficult to read when fuel quantity gets low
* FIXED: Exception in "Edit Action" window when creating new "teleport in area" action if no units are pre-selected
* FIXED: Lua - some device wrappers not showing in public version
* FIXED: Some number keypad hotkey values missing





Build 1121.4 public beta

https://pan.baidu.com/s/1HNiCWa-EmF6v9YA9LiZYdA

提取码:
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Changes from B1121.3
----------------------------------------

* Major new feature: Fog of war (FOW) for Tacview 3D view. When God's Eye view is disabled, the Tacview window will now display only own- and friendly-side units plus any detected contacts. Displayed contact shapes start from generic semi-opaque placeholders and then switch to more specific (and solid) shapes when/if they are sufficiently classified/identified. If God's Eye is active, all units are shown as before.
(Known current issue: Switching side or toggling God's Eye status forces the Tacview window to close and re-open)

* Added 1-15 sec time acceleration option
* The "Land cover" map layer now uses WebP format for the tiles (instead of PNG), which achieves much smaller file sizes.
* Mission AI tweak: For non-specific mission types, the default "start looking for tankers" fuel threshold has been changed from 60% to 30%. This _SHOULD_ help alleviate cases where aircraft nearing their strike targets abruptly turn back and start looking for a suitable tanker to refuel.
* Major rework on ABM engagement logics, _should_ eliminate various issues related to ABM guidance.
* Numerous sim-core performance tweaks
* Added a Min/max option to DB-Viewer window
* ADDED: #13479: Lua Script Font Size Change - Event Action Lua script screen
* Most secondary windows are now shown on Windows taskbar when open. This helps to find them if they are accidentally obscured by the main map window.
* Includes the new Tacview mesh additions by BogdanM (Puma, Merlin & Sea King helicopters, Trafalgar, Astute, Borei & Yasen submarines)
* Includes DB-updated versions of the "Northern Inferno", "Chains Of War", "Shifting Sands" and Command-LIVE DLC scenarios, all rebuilt by Todd Bergquist (AttorneyAtWar).
* Includes updated database images and descriptions files by CV60, kgambit and apd1004. The updated images are not included in the pack, but are available for automatic download on the remote server (thus, to get updated images you must first delete your local cache at [CMO]\DB\Images\).

* FIXED: Raw-text mode message log window was stealing focus from main map window every time it was refreshed, and was not properly forwarding hotkey presses. (If you notice the same issue in any other window, please do alert us).
* FIXED: Pathfinding legs of a plotted course were drawn as both dashed and solid line
* FIXED: Aircraft on air-intercept mission may RTB if their current primary target is not relevant to mission (while other secondary targets still are relevant)
* FIXED: #13469: Lag when opening ME window
* FIXED: "Unit Damaged" trigger may fire twice when unit destroyed
* FIXED: Contact course & speed displayed on datablock and rotated icon even when they are not known
* FIXED: Cross-threading error in Mission Editor window (refresh caused by sim event) causes red-X
* FIXED: BOL-fired ASROC rocket never releases its torpedo
* FIXED: #13470: Max Speed for Ground Based Interceptors 10kts
* Additional fix for strike mission altitudes
* FIXED: #13417: Cannot resize Sensors window
* Fix for wingman altitudes on strike missions
* FIXED: #13412: Game closes unexpectedly on user scen
* FIXED: #13348: Event probability not able to be set through event editor
* FIXED: #13499: Repeatable-Loop for Patrol Missions not saved
* FIXED: #13179: "Add Unit" window: Add sub-type filter
* FIXED: #13308: Bug: When you try to search in the OOB window typing in the search box, pressing 'O' key closes the window
* FIXED: #13327: Adding and removing magazines does not auto-refresh the magazines window
* FIXED: #13418: Unit status window no-refresh issue
* FIXED: #13382: Refueling queue ain't not never don't show nothing
* FIXED: #13378: Sub tube reloading (erroneously appears to be) instant
* FIXED: #13493: Aircraft loadout weapons not displayed on "Weapons" window
* FIXED: Certain ABMs were not auto-engaging RVs (they considered them as atmospheric supersonic targets instead of ballistic)
* FIXED: #13407: [None] on [None] in sensor detections field
* FIXED: #13436: Unable to change WCS: Land
* FIXED: #13423: CMO & CMANO "Add Sensor" window arcs bug
* FIXED: #13416: "Jump to Location" going to 0-0
* FIXED: "Flightplan errors" window continuously popping up
* FIXED: #13442: DB viewer not snapping to selected unit in unit list
* FIXED: #13144: "Load cargo" button on Docking Ops form is not wide enough
* FIXED: #13302: Aircraft Dialog window doesn't update to new selected unit
* FIXED: #13401: "Nothing" in Message Log
* FIXED: #13548: Notification - missing summary label
* FIXED: #13422: In "Air Ops" window, cannot resize the "Status" or "Time to Ready" columns
* FIXED: #13518: Not being able to delete sensors properly
* FIXED: #13547: Cannot Select Multiple Units In Event Editor (Teleport action)
* FIXED: #13543: Ships in ports have problem (ScenEdit-only buttons on Docking Ops window also visible on normal play)
* FIXED: Problem in "Bersama Lima" scenario (https://www.matrixgames.com/forums/tm.asp?m=4742573)
* FIXED: Helo pickup issue in "Raid on Kismayo" scenario.
* FIXED: Freeze during dynamic fuel re-calc of dual-capable (AAW/ASuW) guided weapon
* FIXED: Blocking exception during scenario load on European-locale systems




Build 1121.3 public beta

https://pan.baidu.com/s/1gtsiJUNAkz5GTi7SLFpJDA

提取码:
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Changes from B1121.2
----------------------------------------
* FIXED: Airgroup wingman not adjusting altitude to match lead in overwater flight plan
* FIXED: Cross-threading error in Mission Editor window (refresh caused by sim event) causes red-X
* FIXED: BOL-fired ASROC rocket never releases its torpedo
* FIXED: #13470: Max Speed for Ground Based Interceptors 10kts
* Various sim-core speed tweaks

Changes from B1121.1
----------------------------------------
* FIXED: #13417: Cannot resize Sensors window
* FIXED: #13395: Z-tearing rendering artifact (aka circular "shimmering" on map at high zoom)
* FIXED: Wingman altitudes not matching group lead altitudes at various parts of flight plan strike mission
* FIXED: #13412: Game closes unexpectedly on user scen
* FIXED: Unit/contact status column not correctly positioning itself to the right edge on startup
* FIXED: #13480: "Unit is Damaged" Trigger goes off multiple times for the same unit
* Various sim-core performance tweaks




Build 1121.1 public beta

https://pan.baidu.com/s/1wu963KNSP9TqooHhNrqPAA

提取码:
游客,如果您要查看本帖隐藏内容请回复


Changes from B1115.8.1
-------------------------------------

* Improved speed of loading map tiles for each layer (this addresses the "slow map refresh" issue)
* New game option: Configurable volume for music & sound effects (Game --> Game Options --> Sound)
* Mission Editor window enhancement: Clicking on the assigned & unassigned units selects them and centers the map on them. . This makes it easier to check the general status of a mission ("Where are right now the forces I've tasked for this job? Where are the units that I might be interested to add to this task if they are close enough?") without having to jump to the ORBAT window.
* Tacview: Force terrain mode to "full 3D" (ie. incl. underwater)
* Added more tweaks to Tacview appearance (hide flight & lift vector, height bars & labels)
* Map tweak: Show the flight plans of airborne flights
* Numerous sim-core performance tweaks
* The main map window now always starts in windowed mode (even if it was last used in full-screen)
* Replaced color "Red" with "Indian Red" in various forms to stand out more clearly against dark background
* Map tweak: Made the "Selected: [....]" text font slightly smaller
* UI tweak: Include the DB version name in the "You have (explicitly or implicitly) attempted to load a database that does not exist on the DB folder" message
* ADDED: #13415: Make the location details available through Lua
* Includes updated versions of the "Surface Warfare Tutorial" scenarios.
* Includes updated version of "King Of The Border" which fixes UI lag issues
* All sound effects have their default volume altered to match the soundtrack.
* Includes new Tacview 3D models for the J-35 Draken, JA-37 Viggen & JAS-39 Gripen, F-105 Thunderchief, A-29 Super Tucano, Wildcat, MQ-8 Fire Scout, MQ-4 Global Hawk, SS-N-26 ASCM, Spruance & OH Perry classes and their variants, Virginia-class SSN, Vanguard-class SSBN, DDH280 Iroquois-class, City/Town/Village Marker.
* Includes updated versions of the remastered standalone scenarios: Added gameplay notes for scenarios that have special features, fixed scripts not firing in "Green Tide", fixed dev prompts appearing on first run of "North Pacific Shootout", fixed SAR action in "Brother Against Brother".
* Includes updated versions of the "Surface Warfare Tutorial" series by Paul Bridge.

* FIXED: Ballistic missiles not assigning their MIRVs correctly
* FIXED: HoverInfo options not showing up
* FIXED: #13345: Escorts returning from a strike do not land together with the main group, but only when they are bingo
* FIXED: When gathering around group lead, wingmen AC were heading for the deck instead of the lead altitude
* FIXED: Casting error when displaying error message during startup
* FIXED: Airgroup wingmen not always following's lead's desired altitude
* FIXED: Error during writing-out of the message log can leave the scenario graph in a dirty state
* Fix for altitude issues with strike mission (Caused other issues)
* FIXED: Units usually not evaluating targets (and thus not auto-engaging contacts)
* FIXED: Airgroup wingmen not following lead's desired altitude during overwater flight
* FIXED: Hang on startup in high-DPI systems
* FIXED: Unit Doctrine panel text alignment
* Fixed: #13354: Helicopters descend instantaneously
* Fixed issues with pathfinder for mobile ground units
* FIXED: #13353: Strike flight with escorts aborts and RTBs after mid-air refuelling
* Fix for personal map profile not loading.
* Fix for Game Options throwing an (invisible) exception on launch.
* FIXED: Compressed DLZ envelope at frontal shots due to over-conservative outer-range value (see here for details : https://steamcommunity.com/app/1 ... 1740008576841507766)
* FIXED: On strike egress leg, wingmen were not sticking to their formation station (pulling ahead or behind)
* FIXED: Layout glitches in "Tanker Planner" window
* FIXED: Wire-guided torpedoes attempting to retarget while still having a plotted course
* FIXED: Weapon "Attempt retargeting: XXX" indicator drawn in wrong vertical offset from icon
* FIXED: #13461: SetScore function weirdness


Build 1115.9


https://pan.baidu.com/s/1PdVRBFAqJsW2UaHkQPpKOQ

提取码:
游客,如果您要查看本帖隐藏内容请回复


Changes from B1115.8
---------------------------------------
* New game option: Configurable volume for music & sound effects (Game --> Game Options --> Sound)
* Mission Editor window enhancement: Clicking on any of the unassigned & assigned units/groups auto-selects the clicked unit/group and centers the map on it. This makes it easier to check the general status of a mission ("Where are right now the forces I've tasked for this job? Where are the units that I might be interested to add to this task if they are close enough?") without having to jump to the ORBAT window.
* Includes updated versions of the "Surface Warfare Tutorial" scenarios.
* Includes updated version of "King Of The Border" which fixes UI lag issues
* All sound effects have their default volume altered to match the soundtrack.
* Includes new Tacview 3D models for the J-35 Draken, JA-37 Viggen & JAS-39 Gripen, and the Spruance & OH Perry classes and their variants.
* Includes updated versions of the remastered standalone scenarios: Added gameplay notes for scenarios that have special features, fixed scripts not firing in "Green Tide", fixed dev prompts appearing on first run of "North Pacific Shootout", fixed SAR action in "Brother Against Brother".
* FIXED: #13345: Escorts returning from a strike do not land together with the main group, but only when they are bingo
* FIXED: Wingman AC not throttling back in order to stay in formation (obeyed throttle preset instead)
* FIXED: When gathering around group lead, wingmen AC were heading for the deck instead of the lead altitude
* FIXED: Casting error when displaying error message during startup
* Fixed issues with pathfinder for mobile ground units


——————————————————————————————————————————————

Build 1115.8

https://pan.baidu.com/s/1DrNAYSo5PgF3aYeJpPGtWA

提取码:
游客,如果您要查看本帖隐藏内容请回复


Changes from B1115.7
---------------------------------------
* FIXED: Waypoint altitude issues with mission flight plans
* Various performance tweaks
* FIXED: In the "Surface Warfare Tutorial" series, the two ASuW scenarios (#3 and #4) have incorrect briefings.
* FIXED: On the "Air & Surface ASW" quick-battle template, some of the ship & helo selections do not have suitable ASW loadouts for the helicopters.
* FIXED: NTDS Symbols: red radar symbol not clean
* FIXED: Airgroup wingmen not always following's lead's desired altitude
* FIXED: Error during writing-out of the message log can leave the scenario XML graph in a dirty state
* Tacview: Force terrain mode to "full 3D" (ie. incl. underwater)
* Added more tweaks to Tacview default appearance (hide flight & lift vector, height bars & labels)
* FIXED: Lua hooks for disabling expensive AI methods were accidentally removed
* Added Tacview 3D shapes: OV-10 Bronco, DDG-1000 Zumwalt, generic SLBM. Also fixed alignment issue on "generic MRBM" shape.


Changes from B1115.6
---------------------------------------
* Includes a number of older DB versions, in order to support loading various community scenarios.
* FIXED: 3D shape for Arleigh Burke-class DDG missing from Tacview resources
* FIXED: Script issue in QBG template "Submarine 1v1 duel"
* FIXED: Car navigation bug on "Raid on Kismayo"
* FIXED: Startup freeze on high-DPI desktop when the automatic 4K-fix has been rejected
* FIXED: Aircraft on strike mission flight path not obeying manual (player-given) changes to waypoint altitude
* FIXED: Aircraft on strike mission may automatically enter RTB status after takeoff even though they still fly the path
* Map tweak: Show the flight paths of airborne strike flights








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 楼主| 发表于 2019-11-25 23:11:55 | 显示全部楼层
Build 1115.9 更新。

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发表于 2019-11-27 04:32:00 | 显示全部楼层
cmo感觉和cmano比起来没啥区别。。

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发表于 2019-11-27 09:02:54 | 显示全部楼层
谢谢楼主,感谢分享!

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发表于 2019-11-27 18:33:15 | 显示全部楼层
早先不要回复?

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发表于 2019-11-27 19:36:15 | 显示全部楼层
谢谢楼主,感谢分享!

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发表于 2019-11-28 01:55:05 | 显示全部楼层

谢谢楼主,感谢分享!

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论坛精英会员英雄勋章-铜一级勇气勋章

发表于 2019-11-28 03:58:27 | 显示全部楼层
STEAM版还没有更新啊,绝望

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发表于 2019-12-6 20:12:48 | 显示全部楼层
des updated version of "King Of The Border" which fixes UI lag issues
* All sound effects have their default volume altered to match the soundtrack.
* Includes new Tacview 3D models for the J-35 Draken, JA

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发表于 2019-12-7 06:20:34 | 显示全部楼层
为何steam更新那么慢

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发表于 2019-12-8 22:58:59 | 显示全部楼层
dibocool,如果您要查看本帖隐藏内容请回复

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发表于 2019-12-9 20:39:12 | 显示全部楼层
非常感谢a大的搬运!

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发表于 2019-12-10 23:50:16 | 显示全部楼层
闪退闪成马了。感谢!

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发表于 2019-12-13 00:15:34 | 显示全部楼层
感谢分享!!!

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 楼主| 发表于 2019-12-13 15:34:12 | 显示全部楼层
已经更新到1121.3

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发表于 2019-12-13 21:47:28 | 显示全部楼层
谢谢楼主分享精神

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发表于 2019-12-16 21:56:45 | 显示全部楼层
支持!!!!!!!!!!!!!!!!!

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发表于 2019-12-16 23:39:48 | 显示全部楼层
下一个吧,STEAM版似乎很久没有更新,闪退很恼人

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发表于 2019-12-17 23:29:36 | 显示全部楼层
感谢分享!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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发表于 2019-12-19 11:06:24 | 显示全部楼层
再次感谢,我都感谢好几次了
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