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[TOAW4] 战争艺术4开发者对于更新的最新消息

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发表于 2019-12-10 21:21:15 | 显示全部楼层 |阅读模式
以下是开发者BOB的原话:


Let me say that this is the last thing I need to be wasting time on, but, as you know, we don’t have a permanent Matrix manager available yet, so I guess I have to assume these duties.


1. There is a bug-fix update being built. That means that the TOAW executable is finished, and Matrix is making the installation executable for it. Ralph and I don’t create that software. We have to wait for Matrix to complete it. Unfortunately, we missed the deadline window to get such things out before the holidays. So, it probably won’t be back to us for release till after the holidays. And then we’ll still have to test it out. We’ve had many false starts on the release due to many issues with the build – not just further bugs to fix, but the build is complicated by the need to handle both Matrix and Steam installations.

2. We do have concrete and ambitious plans for the expansion of TOAW. Initial elements of that have been/are being worked on as I write this.

I would love to discuss what those plans are. But there are reasons why Matrix frowns on that:

1. Discussions too far in advance cause initial excitement, that then wears off long before the release. So Matrix wants such discussions to be timed much closer to the release date.

2. Announcement of potential features far in advance of their development may leave users feeling scammed if they buy the game on anticipation of those features, only to have us determine that, in the end, those features were too hard to implement and cancel them.

It’s also very difficult to give any schedule for the dates of any updates. Certainly, if the features haven’t even been coded yet, estimating how long it will take to code them is a fool’s errand. I seriously doubt that brain surgery is more complex than what we’re trying to do. There is also the problem that no one has the full picture. Ralph isn’t looking over my shoulder, or I his. No one is monitoring the Matrix guys making the installation build either. Usually, no one is certain of the release date until that very day.



机翻大意:

让我说这是我最不需要浪费时间的事情,但是,你知道,我们还没有一个永久的矩阵管理员,所以我想我必须承担这些职责。

1. 正在构建一个bug修复更新。这意味着TOAW可执行文件已经完成,而Matrix正在为其生成可执行安装。拉尔夫和我没有创造那个软件。我们得等矩阵来完成它。不幸的是,我们错过了在假期前完成这些事情的最后期限。所以,它可能要到假期后才会回到我们这里发布。然后我们还要进行测试。我们在发行版上有许多错误的开始,这是由于构建的许多问题造成的——不仅仅是需要修复更多的bug,而且构建还因为需要处理Matrix和Steam安装而变得复杂。

2. 我们确实有扩大TOAW的具体和雄心勃勃的计划。在我写这篇文章的时候,那些最初的元素已经/正在被研究。

我想讨论一下这些计划是什么。但矩阵不同意的原因有以下几点:

1. 讨论过早会引起最初的兴奋,然后在发布之前很久就会逐渐消失。因此,Matrix希望这样的讨论能在离发行日期更近的时候进行。

2. 如果玩家在游戏开发之前便提前发布了一些潜在的功能,那么他们便会因为这些功能而去购买游戏,而最终我们便会发现这些功能实在是太难实现了。

也很难给出任何更新日期的时间表。当然,如果特性还没有被编码,那么估计编码它们所需要的时间是徒劳的。我非常怀疑大脑手术比我们现在所做的要复杂。还有一个问题是,没有人知道事情的全貌。拉尔夫没有回头看我,我也没有回头看他。也没有人监控黑客帝国的人进行安装构建。通常,没有人能确定发行日期,直到那一天。


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发表于 2020-3-25 14:31:40 | 显示全部楼层
Let me say that this is the last thing I need to be wasting time on, but, as you know, we don’t have a permanent Matrix manager available yet, so I guess I have to assume these duties.

让我重申下这是我最不想浪费时间来做的事(也就是回答更新的消息),但是,如你们所知,我们并没有一个专职的Matrix经理能来做这个事,所以我想我只好继续承担这个责任了。

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发表于 2020-3-25 14:37:25 | 显示全部楼层
1.There is a bug-fix update being built. That means that the TOAW executable is finished, and Matrix is making the installation executable for it. Ralph and I don’t create that software. We have to wait for Matrix to complete it. Unfortunately, we missed the deadline window to get such things out before the holidays. So, it probably won’t be back to us for release till after the holidays. And then we’ll still have to test it out. We’ve had many false starts on the release due to many issues with the build – not just further bugs to fix, but the build is complicated by the need to handle both Matrix and Steam installations.

1、确实在开发BUG修复及更新版本。其实TOAW的设计已完成(就是说已经知道要修复和更新什么),而Matrix正在开发安装程序。Ralph和我不是开发软件的。所以我们只能等着Matrix完成。不幸的是,我们未能按计划在假期前完成(Matrix开发慢的锅)。所以,很可能是在假期后才能发布新的版本。而且到那时发布前其实我们也还得测试才能发布(开发完还要测试,否则不能拿来到市场)。我们过去有过多次在发布时的错误,其原因是源于开发中的很多事情——不单单是修复BUG这么简单,其实这种开发是复杂的,因为需要对Matrix和Steam两边都要进行管理(单靠TOAW的设计者是不够的,这是三方的事情)。

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发表于 2020-3-25 14:40:31 | 显示全部楼层
2. We do have concrete and ambitious plans for the expansion of TOAW. Initial elements of that have been/are being worked on as I write this.

在TOAW扩展包方面,我们确实有具体远大的计划。我已经/正在撰写(构建)初步的元素。

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发表于 2020-3-25 14:41:45 | 显示全部楼层
I would love to discuss what those plans are. But there are reasons why Matrix frowns on that:

虽然我是乐意披露下那些计划是什么东东。但是Matrix不同意(Matrix会眉头紧蹙了),其原因是:

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发表于 2020-3-25 14:44:51 | 显示全部楼层
1.        Discussions too far in advance cause initial excitement, that then wears off long before the release. So Matrix wants such discussions to be timed much closer to the release date.

提前过早的披露虽然会给玩家带来点惊喜,但是之后会随着时光逐渐散去。所以Matrix希望这种披露是在即将发布前比较近的时间再开始。

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发表于 2020-3-25 14:49:39 | 显示全部楼层
2. Announcement of potential features far in advance of their development may leave users feeling scammed if they buy the game on anticipation of those features, only to have us determine that, in the end, those features were too hard to implement and cancel them.

提前过早地官宣游戏未来的新特性(但是其实还没真的搞定的),可能会让玩家觉得被欺骗了(如果他们是抱着玩这些新特性的期待才买的游戏),最终也会让我们很难去决定这些特性是真的放进游戏里,还是算了不放了。

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发表于 2020-3-25 15:20:31 | 显示全部楼层
本帖最后由 小兵卒 于 2020-3-25 15:44 编辑

It’s also very difficult to give any schedule for the dates of any updates. Certainly, if the features haven’t even been coded yet, estimating how long it will take to code them is a fool’s errand.

I seriously doubt that brain surgery is more complex than what we’re trying to do. There is also the problem that no one has the full picture. Ralph isn’t looking over my shoulder, or I his. No one is monitoring the Matrix guys making the installation build either. Usually, no one is certain of the release date until that very day.

而且实际上对于任何的更新,都很难给出个时间表。现实地说,如果这些特性都还没被打过代码(就是被程序员真的研究下),就去估计会用多长时间就能实现,真的是很愚蠢滴。

我甚至高度怀疑脑科手术会比我们要做的事情复杂。还有一个问题是木有人能对所有问题有个全景。Ralph不能依靠我,如同我也不能依靠他。也没有人能监督Matrix这帮人开发这个项目。经常滴(很无奈),在发布日那天前,没有人可以知道会在哪天发布。

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发表于 2020-3-25 15:26:07 | 显示全部楼层
本帖最后由 小兵卒 于 2020-3-25 15:44 编辑

总结:
此事非我愿,我不想背锅。
我想假期前,结果无限拖。
M社做的慢,它还管得多。
总之在更新,啥时不好说。

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发表于 2020-5-23 18:32:30 | 显示全部楼层
总结得精辟!
体制的谎言与反体制的谣言都会破灭,但一切都破灭后,最重要的是自己的内心足够强大,依旧还有信仰和方向。
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